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  • In Soda Jerk, you'll be dealt a hand of delicious soda ingredient cards, including strawberry, blueberry, banana, kiwi, and orange. On your turn, either:

 

  • Play a card face down in front of one of the taps (which are also labeled strawberry, blueberry, banana, kiwi, and orange)
  • Flip over a face down card

 

  • Play continues until a player starts their turn with three cards left in hand, all players flip over cards consecutively, or all cards on the table are face-up. At this point, determine the final value of all taps: reveal any remaining face-down cards and add up all matching flavor cards while subtracting all non-matching cards. A tap can be worth negative points! Finally, tally up your score. Each card left in your hand is worth points equal to the final value at the matching tap. So, if you ended with two strawberry cards and the tap value of strawberry was 8, you get 16 points. Try to get the most points while making your opponents go negative!

 

  • Hidden Information & Bluffing: Because cards are placed face-down, there's hidden information: players don't know how some taps will end up until flips happen. This allows bluffing, second-guessing, and strategic guessing.
  • Dynamic Tap Values: The value of each tap can go up or down depending on how many matching vs non-matching cards are played. Taps can even end up with negative values, which adds tension and rewards risk-management.
  • Strategic Depth in a Compact Game: Despite being fairly quick (15 min) and simple to teach, Soda Jerk offers meaningful decisions about which taps to influence, when to flip, and how much risk one is willing to take. This makes it satisfying for both casual and more strategist players.
  • Multiple Endgame Triggers / Short Rounds: The game ends when certain conditions occur: a player begins a turn with only three cards, all cards on the table are face-up, or players begin the flipping phase. These triggers keep the game from dragging on. Typical play time is about 15 minutes.
  • Tension & Player Interaction: Because you affect shared resources (the taps) and other players are watching how you’re influencing them, there is tension. Bluffing adds interaction. You can subtly sabotage others or steer taps to your advantage.

 

  • Box Contents

  • 5 Tap Cards 45 Flavor Cards 4 Player Aids 1 Scorepad 2 Switcheroo Cards


    Ages: 6+
    Players: 2-4
    Game Length: 15+ Minutes

Soda Jerk

$7.99 Regular Price
$6.80Sale Price

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Only 3 left in stock
  • Shipping:
    Orders will be dispatched within three working days with the exception of special event days or the holiday season where further delays are expected.

     

    Local Pickup:
    Local pick is available after the product has been purchased online. You will be sent an email when your order is ready for pick up and we will hold it for upto 5 days for you.

     

    Return & Refund:
    In the event of a return being required the item(s) must be returned in the exact same condition as sold and where possible packed in the same shipping box as delivered to avoid any damage in transit within 14 days of delivery. The cost of return shipping will be at the buyers expense and the buyer should ensure item(s) are packed safely for return as the buyer will be responsible for item(s) until safely delivered back for inspection. Use a tracked or signed for service only.

    Orders received that have been damaged in shipping (evidence required) will be issued with a returns label and subject to replacement or refund based on product availability.

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